Work project
This is about the projects I managed while working at Motion Magic as an Executive Director, particularly the series 'Fights Break Sphere.'
The animation 'Fights Break Sphere.' has been played more than 25 billion times online. As Executive Director, I am very proud.
Throughout the animation production process, my primary responsibilities included script modifications and designing storyboard performances based on the written script. I also drew storyboards, and below, I am showcasing the storyboards I created for Episode 60. Additionally, I was in charge of motion capture for live-action performances and reviewing animated performances for the 3D animation.
storyboard
This is the dynamic storyboarding for the third episode. Due to the extensive review and modifications of the storyboard during the work process, the storyboarding needed to be completed within a week. During the drawing process, performance rhythm and camera movement indications were provided for the 3D animation, along with confirmation of character positions
Final footage presentation
The focal point of this episode is to showcase the protagonist reconciling with friends from the enemy camp after the setback in the previous episode and bidding farewell. The main storyline of this episode revolves around dialogue scenes, but various factions will also react to the protagonist's victory in the previous episode. My task is to design the pacing of shots and character performances, using motion capture to bring the scripted story to life through live-action performances. In the final scene, I crafted a separation moment between the two characters under the setting sun, expressing the reconciliation through silent performances and implied dialogues.
Final footage presentation.
In these two episodes, I was responsible for the storyboard design, with the main challenges lying in coordinating scenes featuring multiple characters engaging in combat and group performances. In Episode 71, there are two large-scale group battles involving two factions. These battles require creating an atmosphere that is both thrilling and perilous, while also setting the rhythm for the boss's entrance. I handled both the performances and storyboard for these two episodes.